Ok, this may seem like a bit of an insane post, but as I'm blogging about iOS development I thought I may as well document all my findings, no matter how inane or insane.
Ok, so after getting my brand new 3rd gen iPad (not showing off, honest) I looked into getting some lovely hi-res images on the screen (this will be covered in the next post). I found this to be possible through the new version of Cocos2D, which I wasn't rocking.
I downloaded it and installed it as detailed in the readme file which came with the download, but unlike LibGDX which just gives you the new libs to drop over the existing ones, Cocos2D had installed the files I needed to somewhere on my hard drive (and that could be ANYWHERE on a Mac!).
To make the process of upgrading easier, all I did was create a new Cocos2D project in xcode and then grab the libs folder from my new project and drop it over my existing libs folder. Jobs a good 'un. I could have found the original files for the libs by searching, but sometimes the stupid way is the best way.
For your information, I was upgrading to "1.1 beta 2-b".
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