Hi, my name is Andrew and I am the lead developer of the Rampant Mango Collective. We released our first Android game, Critter Rollers last year and it's been doing pretty well so we figured it was time to bring it to other platforms, the obvious choice being iOS.
I have had experience of iOS development in the past having created a couple of apps, but have never created a game in iOS. This blog will attempt to address some of my findings when porting across a Android game (built in LibGdx) into iOS (built in Cocos2D). I never pretend to use cutting edge or even best practice techniques, so please excuse me if I am using techniques which seem a bit insane.
I will be updating this blog whenever I overcome an obstacle in iOS you can look forward to seeing posts on Menu Systems, Fixed Time Steps, Cameras, XML Parsing, DB Management, local storage, differences between iPhones and iPads, Memory Managment plus other fun and strange things about developing for iOS.
Please feel free to add to the discussion in the comments, but keep it polite people, lets try to make the internet a nice place to play.
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